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The Human Skull 

DigitalSculpture Skull Drawing Excercise

In my first class for Digital Sculpturing I was taught the parts that make up a human skull and also the differences between a male and female skull such as the differences in the superciliary arches. Learning the correct proportion of the human skull is crucial in creating a realistic skull.

DigitalSculpture Skull Male Female 1.jpg
First lesson sculpture 2.jpg

First try with Zbrush

Here on the left and right is a head of a monster that I have tried to create using Zbrush.

To create this I have used brush tools such as standard, move, DamStandard and many more. 

First lesson sculpture 2 second angle.jp

The Human Nose

DigitalSculpture Nose Done.jpg

In my second class for Digital Sculpturing I was taught the parts that make up a human nose. I have learned that most nose are not always symmetrical and that some have more Alar fat than others for example.

Attempts creating a nose

Nose First Try Angle 1.jpg
Brad Pitt nose.jpg
Roman Nose angle 1.jpg
Roman Nose.png

Brad Pitt's Nose

Hawk Nose angle 1.jpg

A Romans Nose

Hawk Nose.jpg

A Hawk Nose

The Human Mouth

DigitalSculpture_Lip_Excercise_Finished.

In my third class for Digital Sculpturing I was taught the parts that make up a human mouth. All the way from the bottom of the mouth to the top with all its different features.

Attempts creating a mouth

Angle 2.jpg
Angle 1.jpg
2.jpg
1.jpg
Angle 1.jpg
Angle 2.jpg

The Human Ear

DigitalSculpture_Ear_Exercise_Finished.j

In my fourth class for Digital Sculpturing I was taught the parts that make up a human ear. 

Attempts creating an Ear

Ear 1 Angle 2.jpg
Ear 2 Angle 2.jpg
Ear 2 Reference.webp
Ear 3 Angle 1.jpg
Ear 3 Reference.jpg

The Human Eye

DigitalSculpture_Eye_Exercise_Finished.j

In my fourth class for Digital Sculpturing I was taught the parts that make up a human eye. 

Attempts creating an eye

Eye 1 Angle 2.jpg
Eye Angle 1.jpg
Eye 2 Angle 2.jpg
Eye 2 Angle 1.jpg

Villain Idea Development

Viking Moodboard.jpg

For my villain that I am going to create I came up with the idea of creating Norse Viking from around the 800s-900s and also show off their culture when creating the Villain with all different tattoos that they get with their Norse mythology and I think that a Viking is a great villain as they are known for in history pillaging English towns and house during their times invading England.

Head 1 Angle 1.jpg
Head 1 Angle 3.jpg
Head 1 Angle 2.jpg

Above I have began to experiment with creating a head template that allows me to add all the details that I will need further down the line.

Facial Fat

DigitalSculpture_Skull_Fat_Pads.jpg

Texturing Methods

Method 1

Angle 1.jpg
Angle 2.jpg

For the first method, I used a the spot paint tool in zBrush in which I chose a base layer first for the head and then I chose lighter pink colours and then painted it over the base texture. I also made the eyes and mouths a darker pink as well as adding some very faint veins to the head.

Method 2

Angle 2 2.jpg
Angle 1 2.jpg

For the second method, I used a premade texture from a website and I imported it into zBrush. To get it onto the model I used the spotlight tool which projects the chosen part of the texture onto the highlighted area. 

Villain Development #1

Villan Ear.jpg
Villan Face.jpg

From this week of development on my villain, I have added in the details of the ear as I have researched what a Scandinavian ear looks likes and I have tried to replicate that into my own villain. I have also added in the eyes however I will tweak these again further down the line as i'm not quite happy with how they have turned out in this development process so far but again I have found a Norse viking and have used that as my reference for creating the eyes

Villan neck 2.jpg
Villan neck.jpg

Above I have made some minor tweaks from previous development as I have changed around the nose to make it less bold and I have also changed around some parts around the eyes to resemble a more realistic looking eye as previously I have found that the eyes were too wide are too far out of the face so I have made the necessary changes to them. I have also added in details the the villains neck and throat as this is a viking he needed to be very muscular so I have exaggerated the muscles in the neck a lot and have also added detail to the back of the head as well.

Nordic Hairstyles

A Norse viking would always maintain a good warrior styled hair as they never really cut their hair and would just maintain it in a way that makes them look like a good warrior and also so it does not get in their vision. Below are a couple hairstyles that I would like to incorporate into my Villain as well as some facial hair down the line of development.

Viking-Braids-For-Men.jpg
Viking-Undercut.jpg
Viking-Hairstyles-for-Men.jpg
40.jpg

Villain Development #2

hair 3.jpg
hair 1.jpg

Bring Zbrush files into Maya

In this weeks lecture I learnt about how to bring a Zbrush file into Maya by using Zremesher. Below is the final render from Maya.

Render 2.jpg

Expressions using FACS

In this weeks lecture I learnt all about how expressions are all linked to different isolated action units (AUs). Below I have experimented with AU1, AU4 and AU15 to create the facial expression of sadness.

AU1

AU1.jpg

AU4

AU4.jpg

AU15

AU1, AU4, AU15 - Sadness

AU15.jpg
Sadness Facial Expression.jpg

Villain Development #3

1.jpg
2.jpg

Villain Development #4

2.jpg
1.jpg

Finished Villain With Expressions

Joy.jpg
Disgust.jpg
Sadness.jpg
Anger.jpg
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